Remember to stay hydrated(in-game and irl) and bring with you various teas and Pungent Paste to recover burnt hp and stamina. Point Skill - Spellblade's Awakening: Increase your max health, stamina, and mana by 15 each. More advanced skills for those that specialize as a Kazite Spellblade. If ability to dodge roll is not as detrimental to you, you can swap it for Zhorn's Hunting Backpack, for extra 10 carry capacity, 75% preservation and even more stamina cost reduction. Requires warm boon. If learned, you cannot learn Infuse Frost . Travelers. The game offers many hurdles which would include the basic survival need and other ... Kazite Spellblade class – The skills in the class are Gong Strike, Elemental Discharge, Infuse Fire, Infuse Ice, Spellblade’s Awakening, Shield Charge, Steady Arm, and Fitness. You can sacrifice more later, if you find yourself requiring larger manapool. Kazite Spellblade skills focus on adaptability in combat and the infusion of elements into weapons. 24.0k. Any Hex or Boon granting skills you can get your hands on. If you decide to go with Well of Mana, don't forget to grab Arcane Syntax and Runic Prefix. Spellblade's Awakening The breakthrough of Kazite Spellblade. These are skills available without spending a Breakthrough point. ... Outward can be an unforgiving experience, making this guide invaluable for any player seeking to achieve optimal outcomes in each faction quest and other main quests. Gong Strike is a viable, yet riskier option to take instead of Elemental Discharge, since you can sometimes apply new imbue mid combat with Mace Infusion and Infuse Wind, without consuming any boons. Maxed Spellblade and Philosopher (might mess with chakrams a bit, but I maxed for the Fire damage passive buff). Don't forget to bring enough healing and few astral potions in case you won't find any souls to consume or simply ran out of mana entirely. On top of that, if I want to do any rune magic, I assume I need 4 quickslots just to be able to use those combos. The pyromancer is a Fire-focused mage that packs as much gear, goods, and skills as possible to buff Fire damage, then unleashes as many Fire spells as possible. But 3 points of mana + Spellblade's Awakening should still be enough. Stamina cost reduction it provides, most of the time, is far better then mana cost reduction provided by Mage Tent, since you will rarely use more than 3-4 spells during each engagement. Mana Push is also a great skill for this build, adding even more potential impact damage. Mace of Seasons, also has second highest base damage out of all 1-handed maces, which will increase damage of your Imbues (since portion of the damage added by them is calculated from a percentage of weapon's base damage). While you can take Infuse Frost instead of Infuse Fire, your damage output will be lower, since your equipment grants no bonuses towards frost damage. https://outward.gamepedia.com/Kazite_Spellblade?oldid=40347. So im loving the game so far and wanted to go spell spellblade build, but just when im about to get the skill it says i need something called "Spellblade Awakening" How I do dat?? Infuse Wind is insane with this build. Breakthrough skill - Spellblade's Awakening: Increases your max health, stamina, and mana by 15 each. Object ID. So, your friend learned "spellblade awakening" skills to get more of them. Requires cold boon. You should sacrifice at least all of the health and stamina gained from Spellblade's Awakening for mana and finish your faction's main quest line to comfortably use your skills. Requires warm boon. Something that's been bothering me - I use sword and shield (so they are quickslotted) have 2 combat abilities, and a slot for pots, which leaves me 1 or 2 slots for ALL magic. Shield Charge: Stamina cost 15, cooldown 30. Rush forward to hit foes with oyur shield for high impact. This build heavily relies on items, enchantments and abilities added by The Soroboreans DLC, however you can use some of the vanilla items to achieve similar results. And the skills above it are exclusive. A spellblade build focused on one-handed weapons (primarily maces) and shields. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. You can skip Sigil of fire+Mana ward combo if you don't have time or fire stone. Modding. I plan on getting the mana this stream. The trade off, of course, is having no base elemental resistances and somewhat low physical and impact resistance. You can also swap your shield for Ornate Bone Shield, to apply Haunted without usage of Hex skills[1]. Has a great amount of both stamina and mana reduction, while also granting a lot of elemental damage boosts (primarily fire and etherial). You should sacrifice at least all of the health and stamina gained from Spellblade's Awakening for mana and finish your faction's main quest line to comfortably use your skills. For the most part, the point of this build is having a lot of sustainability via mana cost and stamina cost reductions, while having fairly large mana pool without sacrificing too much stamina and health. Spellblades Awakening is a passive skill in Outward. Spellblade's Awakening. You can go for any faction you like, however The Holy Mission of Elatt provides most benefits for this build. While the main point of Reveal Soul in this build is to use it with Spark to restore your mana, you might as well add Conjure to summon allied ghost from time to time. Requires cold boon. Infuse Frost: Mana gost 15. However, most of downsides are negated by the fact that this build is using shields and has quite good mobility, while having quite good crowd-control due to high impact damage inflicted on enemies and Brace and Counterstrike skills. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. If you will be using hexes, it is probably a good idea to add. Spellblade’s Awakening: Increases your maximum Health, Stamina and Mana by 15 each. In the above the skill tree, "Spellblade's Awakening" requires a breakthrough point. And, above that "Elemental Discharge" is mutually exclusive with "Gong Strike". Kazite Spellblade skills are trained by Eto Akiyuki in the city of Cierzo. Requires warm boon. I really think this class is lacking compared to all the others. Infuse Frost: Mana gost 15. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends. More mana is always a good thing for mages. It would also be a good idea to take Enrage, which grants rage boon at expense of burning some of your hp. Another good alternative is Inner Marble Shield, since it applies Confusion on Shield Charge, which will further improve your impact damage. In total, you can reach approximately +110% Fire damage, which drops enemies very quickly. SkilledZero. Any elemental boon potions you don't have skills for yet or need extra of. Strange what your friend got so little of mana. Spellblade's Awakening. If you learn "Infuse Fire" you can't learn "Infuse Frost". Infuse Fire: Mana cost 15. Went spellblade + rune sage so far, and picking philosopher last. You get 20 mana for each 5 health and stamina sacrificed. Infuse Frost: Mana gost 15. How I spellblade?? Infuse Fire: Mana cost 15. You won't need any mana incombat, because you buff before combat and deal damage without using mana. Neutral skills: Great trainer as always! Outward Wiki is a Fandom Gaming Community. But you can`t lower your stamina or health under 50. ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. You can also replace Shamanic Resonance with Well of Mana for this build (see skills portion of guide). Frost, Lightning and Decay buffs are just a combo of respective boons, imbues and hexes while wearing Mace of Seasons and Fabulous Palladium Shield. The Kazite Spellblade skill tree. This page was last edited on 6 July 2020, at 09:37. Varnishes/Rags in combination with a certain Spellblade skill together solve the issue of Fire-resistant enemies (namely Burning Man and Obsidian Elemental); elemental boon… It increases your maximum health, stamina and mana by 15. It also fits the set visually. Outward Skills and Trainers: Magic Skills, Weapon Skills, Spells, and Boons ... Kazite Spellblade. Welcome fellow adventurers to an Outward Build guide. If you want to play Spellblade and Monk with Runic Armor kick the Cabal and use Merc (and use Infuse Frost, you'll get reallyhot in that Runic Armor while your weapon is on fire). Outward is a video game that focuses on the survival of human beings. Point Skill – Spellblade’s Awakening: Increase your max health, stamina, and mana by 15 each. Infuse Fire is a Spellblade skill in Outward . Also stock up on Spiritual Varnish for ethereal damage and Bolt Varnish if you are not a part of The Holy Mission of Elatt. It also relies heavily on controlling enemies via impact damage. You can sacrifice more later, if you find yourself requiring larger manapool. This skill does not grant any mana until the player obtains mana by visiting the Conflux Chambers and sacrificing some health and stamina. The same applies to Gong Strike and Elemental Discharge. However loosing extra 25% impact damage on rage boon and 10% extra damage on other boons, as well as Infuse Wind spell may not be worth it. Skill: Talus Cleaver Trainer: Oda (or Burac) This one handed axe skill can be learned for 50 silver from Kazite trainer Oda -- who is standing directly next to Eto at the docks upper level -- or you can get it for free from Burac if you have a one handed axe equipped when you try to leave Cierzo for the first time. Can't decide what I want to do, like you, but in the meantime I did find a fun combo: ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. It provides best bonuses to ethereal and fire damage out of all other sets, which is two main damage types (aside from physical) used in this build. The skills Infuse Fire and Infuse Frost are mutually exclusive - when you choose one you can never learn the other. Hey everyone hopefully you like this kind of video showcasing the combat and the guide in one! Outward Wiki is a Fandom Gaming Community. Luxury Tent is a tent of choice for this build. Spellblade’s Awakening: N/A: N/A: N/A: Increase Maximum Health, Stamina and Mana by 15: 1 Breakthrough Point; 500 Silver: Shield Charge: Stamina 15: 30s: Shield (equipped) NotBot 1 year ago #1. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends. Costs 500 Silver, 1 Skill Point; ... Outward blends fantasy and survival elements to create an open-world RPG of hard-won battles and lasting consequences. This combined with Spark refills your Mana tank really quickly. Outward; The problem with spellsword; User Info: NotBot. Requires warm boon. Well of Mana is also a viable alternative to Shamanic Resonance as your final breakthrough skill. Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. Consumes your warm boon. ... Outward is an open-world RPG where the cold of the night or an infected wound can be as dangerous as a predator lurking in the dark. This page was last edited on 23 March 2020, at 12:30. Antique Spellblade is a Character Build in Outward, created by LovecMaslin. Requires cold boon. It will provide you with extra 40 mana, ability to heal yourself without using potions or foods, and lightning infusion without joining The Holy Mission of Elatt or using imbue potions. The fact that the buffs are basically just a varnish that costs you a boon feels really dumb, and then for the gong effect you … Today taking a look at the Spell blade skills found in Cherzo. Some other passives I have are fitness, spellblade's awakening, steady arm, arcane syntax, well of mana and slow metabolism. Making another spellsword for this game. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. Explore the vast world of Aurai, embark on memorable adventures alone or with your friends. Requires shield. Consumes your warm boon. I will be coming out with guides just like this format! Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. While not granting any damage, it increases impact and attack speed of your weapon at expense of higher stamina burn rate(which is manageable due to high stamina cost reduction this build provides). Requires cold boon. https://outward.gamepedia.com/Build:Antique_Spellblade?oldid=47865. Costs 500 Silver, 1 Skill Point; ... Outward blends fantasy and survival elements to create an open-world RPG of hard-won battles and lasting consequences. Hope you guys have a … Infuse Frost: Mana gost 15. Don't forget to acquire Light Mender's Lexicon for enabling rune spells and additional +5% mana cost reduction while applying buffs before combat. Shouldn't be too hard right? Infuse Fire: Mana cost 15. Kazite Spellblade skills focus on adaptability in combat and the infusion of elements into weapons. This combo provides more ethereal damage then basic version, but less damage overall, while also greatly reducing impact damage you deal. Same goes for Counterstrike. Consumes your warm boon. 8200103. Kazite Spellblade skills are trained by Eto Akiyuki in the city of Cierzo. While it has quite low physical resist, protection value of this set is rivaled only by Tsar Set, which means it can tank low damage physical attacks quite comfortably. He should have 275 with that skills. Boozu Hide Backpack is a direct upgrade from Scaled Satchel, providing 15 extra carry capacity and 10% corruption resistance, while still allowing to dodge roll without removing your backpack. Infuse Fire: Mana cost 15. Spellblade's Awakening. Temporarily adds fire damage to your melee weapon and inflicts burning on enemies. Master of Motion is usually preferable to Perfect Strike, since most of the time you will play defensively. also how I use these chakrams if anyone knows The combination of Mace of Seasons and Fabulous Palladium Shield is best for this build, because both of them apply Elemental Vulnerability on enemy, further increasing your elemental damage. Outward > General Discussions > Topic Details. Consumes your warm boon. While Internalized Lexicon is a quality of life improvement which will allow you to cast runes without lexicon, Runic Prefix will buff your Runic Protection, Runic Heal and imbue your Runic Blade with lightning, which are main uses of runic magic in this build. Don't forget to use Sweep Kick to capitalize on confusion, inflicted by Inner Marble Shield. Can hit the target twice and inflict the confusion status effect. Antique Plate Set is chosen for this build due to both massive mana cost (for a non-mage targeted set) and stamina cost reductions it provides when Economy enchantment is applied to it(-45% mana cost, -30% stamina cost). It is the Breakthrough skill of the Spellblade tree. Point Skill - Spellblade's Awakening: Increase your max health, stamina, and mana by 15 each. Spellblade’s Awakening: N/A: N/A: Increase Maximum Health, Stamina and Mana by 15: 1 Skill Point; 500 Silver: Shield Charge: Stamina 15 Cooldown 30s: Shield (equipped) Deal Impact damage with your shield, with a chance to hit twice and inflicting Confuse status: 100 Silver: Steady Arm: N/A: N/A: Increase Impact Resistance by 15 while blocking: 50 Silver: Fitness: N/A: N/A Kazite Spellblade (Cierzo, Chersonese): Fitness (50 silvers) Spellblade Awakening (500 silvers) Infuse Frost (600 silvers) Elemental Discharge (600 silvers) First Watcher (Conflux Mountain, Chersonese): Reveal Soul – you have no use for Sigil of Fire, so pick this when prompted. Learning this skill will let you learn more advanced Kazite Spellblade skills, but keep in mind that you can only specialize in three classes and your choice of specialization is permanent.
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